Chapter 11
1. What are the benefits of using problem-solving or educational software?
The benefits of using problem-solving or educational software is that they are structured to require application of skills and content knowledge in
order to "win" the game--therefore, students want to actually learn the
information instead of learning it just for a test; "the use of games supports
selected principles of effective pedagogy" (Morrison and Lowther, 2010, p. 284);
the software gives students the environment and tools to help and engage
students in critical-thinking activities that require real-world application of
skills and knowledge; students get the chance to be involved in interactive
basic skills practice that gives immediate feedback on how they did; and
finally, integrated learning systems are aligned to state standards and can be
tracked by individual students. I also think that some problem-solving and
educational software gives students positive feedback and confidence, it can also be a good-behavior motivation.
2. How do I choose the right software?
Intergrating Computer
Technology into the Classroom suggests that you keep the following in
mind while trying to choose the right software for your class:
1. Content accuracy
(information is correct, current, and consistent)
2. Research-based
instructional strategies
a. Learner control of program features (sound,
pace, sequence, etc.)
b. Variety of appropriate feedback
c.
Motivational and interesting
3. Effectively meets instructional
objectives
a. Content is aligned to objectives
b. Practice and
feedback are aligned to objectives
4. Assessment of learning (student
attainment of objectives is assessed)
5. Ease of use
a. Technical
quality
b. Precise and consistent directions
c. Appropriate reading
level for target audience
(Morrison and Lowther, 2010, p. 287)
3.When I integrate problem-solving or educational software into a lesson,
what changes will be needed?
The text stated that, "In reality, the only difference between educational
software and books is the degree of interactivity" (Morrison and Lowther, 2010,
p. 299). When integrating problem-solving or educational software into a lesson,
teachers need to review the activities select the
most meaningful part of the lesson to reinforce learning. The software should not be the only
resource the students are working with, there should be other activities to go along with it as well. If students are only working with software, they are not
receiving appropriate multiple types of learning.
Chapter 12
1. What can I do to "get ready" for a lesson in which my students use
computers?
The book has many different ways to "get ready" for students
using computers. You should have instructional handouts ready to guide students through the
activities, create step-by-step directions to help students.
Assessment tools, e.g., task list or rubric, guide students and make them aware
of what is expected. Also, turn the computers on before the students start
working on them so they won't take up class time. Teachers also need to make sure they are educated on how to use the computer and are choosing educationally sound software/material.
2. Where does the "computer part" come when I am teaching a lesson?
The "computer part" comes in when the computers are ready to go and teachers have explained what they expect the students to work on while on the computers. Students need to have all the information needed before they can start working. While students are using the computers the teacher should be walking around and
addressing technology issues,questions, and keeping the class
controlled.
3. How do you endure equal access for all students with only three
computers?
With only three computers you should put students into groups and make the assignment a group assignment rather than an individual one. You could also set a timer so that students rotate using the computer ensuring that each student gets a turn.
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